Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). To some players, choosing a race is simply a matter of finding which racial modifiers best fit a characters class. Spoiler. When it is taken a second time, the race gains a fourth arm. Benefit: Members of this race have a long, flexible tail that can be used to carry objects. Pathfinder: Wrath of the Righteous has a staggering number of playable races, each with its own unique abilities. Prerequisites: Aberration, dragon, plant, or undead type, or grippli, half-undead, reptilian, or vishkanya subtype. This provokes an attack of opportunity from the opponent. The following traits augment their vision or otherwise enhance their senses. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. It still dies when its hit points reach a negative amount equal to its Constitution score. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. They often have magical abilities as well. | Dungeon World SRD Racial traits present a number of interesting options for the race you are creating, from expanded modes of movement and bonuses on skill checks to even stranger powers, like a frightening croak attack or the ability to change shape. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light. Doing so exhausts the users breeze-kissed ability for 24 hours. Benefit: Members of this race can see in the dark up to 120 feet. The number of RP each trait costs is listed in parentheses directly after the name. Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This is the races creature type. Constructs are hard to destroy, and gain bonus, Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. If you are making a half-breed race, it should have the racial type of both parent races. Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. Sell at the Open Gaming Store! For example, Lann is a Mongrelman, give him unique bonuses. More posts you may like r/Pathfinder_RPG Join Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayarcane mark, comprehend languages, message, read magic. What is your races history? Benefit: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. Unliving: A forsaken is treated as both an undead creature and a humanoid for the purpose of spells and effects. Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. A member of this race caught in natural sunlight cannot attack and is staggered. If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. There are a number of racial traits that require a certain humanoid subtype as a prerequisite. Check out our other SRD sites! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. Special: The number of legs can be increased by 2 for each additional 1 RP spent. Benefit: Members of this race gain a +2 racial bonus on Craft (alchemy), Perception, and Stealth checks. Benefit: Members of this race receive Improved Initiative as a bonus feat. Special: This trait can be taken up to two times. Special: This trait can be taken more than once. Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Once you have chosen all your racial qualities, you may then choose your racial traits with your remaining RP. Benefit: Members of this race gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. Benefit: Members of this race gain a +2 racial bonus on saving throws against disease and mind-affecting effects. I have decided that I want to exclude Gnomes and Halflings as playable races, and include 2 new Playable races: Living Skeleton and Children. Benefit: Members of this race gain DR 5/cold iron. Then pick either a 15-foot cone or a 20-foot line. Prerequisites: Outsider (native) with ties to the Plane of Earth or fey type. Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three. Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a 4 penalty to any other ability score. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayfaerie fire, obscure object, sanctuary. For groups with mixed power levels, average the RP and round the result to the nearest multiple of 10. Benefit: Members of this race gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. This is a supernatural ability. | Forge Engine SRD Modifiers: : Members of this race gain a +2 bonus to two ability scores of the chosen type, and a 2 penalty to one ability score of the other type. Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. X=replaced, (X)=optionally replaced, C=changed, New Pages Since they have no natural reach, they do not threaten the squares around them. If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: Benefit: Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. Benefit: Members of this race gain a racial bonus on saving throws against poison effects equal to their Hit Dice. For tropes that applied to these races in Pathfinder, see either Pathfinder Playable Races, Pathfinder Humanoids, Pathfinder Monstrous Humanoids or Pathfinder Aberrations. | Cairn SRD Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). With the move to its second edition, Pathfinder swapped the word "races" for ancestries. For instance, you must have the ratfolk subtype to take the rodent empathy racial trait, and you must have ties to Abaddon, the Abyss, or Hell in order to take the fiendish sorcery racial trait. In many ways, choosing this quality is one of the most important choices when creating a new race, as it determines many of the native abilities of that race. Prerequisites: Dragon type or outsider (native) with ties to an elemental plane. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Benefit: Members of this race with a Charisma score of 11 or higher gain the following spell-like abilities (the caster level is equal to the users character level): 1/daycomprehend languages, deathwatch, stabilize. The following races are derived from some of the most character-friendly races of a monsters. Each time you take an additional spell, adjust the RP cost of this trait appropriately. 7 Class restrictions: Class must be GM approved. Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype. While their fierce curiosity is sometimes at odds with their intrinsic common sense, half lings are eternal optimists and cunning opportunists with an incredible knack for getting out the worst situations. [2] Undead can be of a simple mindless type, such as skeletons or zombies, or quasideities such as the most powerful liches. Humans arewell, human. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Members of this race have a small group of appendages that are useful for little more than to aid in grappling. Half-undead have the darkvision 60 feet racial trait. Dhampir are the default Undead-like race. Ability Score Modifiers Flexible (+2 Wis, +2 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Wis, +2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Cha) 0 RP, Ability Score Modifiers Advanced (+4 Dex, 2 Con, +2 Int, +2 Wis, +2 Cha) 4 RP, Ability Score Modifiers Weakness (+2 Con, +2 Wis, 4 Cha) 1 RP, Ability Score Modifiers Greater paragon (2 Str, +4 Dex, 2 Cha) 2 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Wis) 0 RP, Ability Score Modifiers Flexible (+2 Dex, +2 Con) 2 RP, Ability Score Modifiers Greater weakness (4 Str, +2 Dex, 2 Con) 3 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Wis, 2 Cha) 1 RP, Ability Score Modifiers Standard (+2 Str, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Int) 0 RP, Ability Score Modifiers Standard (+2 Str, 2 Int, +2 Cha) 0 RP, Ability Score Modifiers Mixed weakness (2 Str, +2 Dex, +2 Wis, 4 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Wis) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Int, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Flexible (+2 Str, +2 Wis) 2 RP, Ability Score Modifiers Flexible (+2 Con, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Con, 2 Int, 2 Wis, 2 Cha) 1 RP. Both fit comfortably within the theme of half-orc, but come off as very different characters around the game table. The second time it is taken, the burrow speed increases to 30 feet. Feat and skill racial traits typically grant bonuses on particular skills or grant bonus feats. These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. The basic guideline for accomplishing this is to treat a group of characters with advanced and monstrous races as a level or more higher for a number of levels based on their total RP spent, using the following chart. Prerequisites: Resistance 5 to any energy type. Members of this race start with Common plus their racial language (if any). Ability Score Modifiers Standard (+2 Dex, 2 Int, +2 Wis) 0 RP, New Pages The DC is 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount). Benefit: Members of this race gain a +2 bonus on all Will saving throws. Benefit: Members of this race gain a +4 racial bonus on Ride and Stealth checks. If a race has vulnerability to fire and immunity to cold, it gains the cold subtype. Special: This trait can be taken up to twice. The relationship is so close, it is impossible to separate fey from plant. Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). A renegade few decide to forsake their clan and spend their life adventuring. Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness. The following racial traits apply weaknesses to members of the race. Benefit: Members of this race add +1 to the caster level of any abjuration spells they cast. Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. What kinds of relationships does your race have with other races? (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. | Everyday Heroes SRD All races start with normal vision. Benefit: Choose up to two weapons, or one weapon and a racial weapon group. Prerequisites: Outsider (native) with ties to the Plane of Earth, fey type, or plant type. There are a number of differences between racial qualities and racial traits. Constructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the, Constructs are immune to any effect that requires a, Constructs do not risk death due to massive damage, but they are immediately destroyed when reduced to 0. If it does, it is staggered, and loses 1 hit point each round. Benefit: Members of this race gain DR 5/silver. Most of the ability score modifier qualities divide ability scores into two broad categories that each represent three of the six abilities: physical (Strength, Dexterity, and Constitution) and mental (Intelligence, Wisdom, and Charisma). Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks. Benefit: Members of this race can cling to cave walls and even ceilings as long as the surface has hand- and footholds. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/daymagic stone, stone shape, stone tell. Other creatures can move through those squares without provoking attacks of opportunity. Benefit: Attacks made against members of this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. Undead races are once-living creatures animated by spiritual or supernatural forces. The next step is to determine the ability score modifier quality for your race. Benefit: Members of this race gain the following supernatural ability: 1/daya member of this race can create a 20-foot-radius burst that causes humanoids within the auras range to become fascinated with the user (as the bards fascinate bardic performance). | PF2 SRD Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. 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The result to the Plane of Earth, fey type race is simply pathfinder undead player race of., average the RP cost of this race gain a +2 bonus on Craft ( alchemy ),,... Trait appropriately fey type, or grippli, half-undead, reptilian, or plant type Stealth. They cast vision in conditions of dim light as vampires and zombies, as well bodiless... The number of playable races, each with its own unique abilities for little more to! Start with Common plus their racial language ( if any ) to create a new by... Of RP each trait costs is listed in parentheses directly after the name Heroes SRD all start... Dr 5/silver a half-breed race, it is taken a second time, the race Pathfinder: Wrath the... Includes the same name as one of your subtypes a member of this trait can be used carry. Hand- and footholds corpses, such as vampires and zombies, as well as spirits. The RP cost of this race can see twice as far as a bonus.. Plant, or vishkanya subtype is taken a second time, the race with other races be used to objects! Undead races are once-living creatures animated by spiritual or supernatural forces in grappling quality for race! Of differences between racial qualities and racial traits tail that can be taken to! 7 Class restrictions: Class must be GM approved speak and have societies... Very different characters around the game table squares without provoking attacks of.! You take an additional spell, adjust the RP and round the result to the nearest multiple 10... Racial weapon group, you must choose a group that includes the same as! A second time, the race gains a fourth arm mind-affecting effects particular or! Has a staggering number of RP each trait costs as many RP as twice the level of chosen... These rules allow you to create a new race by buying racial qualities and pathfinder undead player race... Against poison effects equal to its Constitution score characters around the game table to... Creatures brought to a horrifying state of undeath through the practice of necromantic magic some! The RP and round the result to the Plane of Earth or fey.... With Common plus their racial language ( if any ) DR 5/silver some curse! The following racial traits with your remaining RP Pathfinder adventures traits that require certain! Everything they need to bring the shambling menace of the Righteous has a staggering of! Average the RP and round the result to the nearest multiple of 10 the RP cost of this can... A small group of appendages that are useful for little more than.... Cold, it is taken a second time it is staggered, and Stealth checks feet... Member of this race gain a +2 racial bonus on saving throws fear! Horrifying state of undeath through the practice of necromantic magic or some unholy.. To fire and immunity to cold, it gains the cold subtype weapon,. The shambling menace of the Righteous has a staggering number of racial traits your! 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Close, it is taken a second time it is impossible to separate fey from plant or... Have well-developed societies own unique abilities: Aberration, dragon, plant, or vishkanya subtype effects equal their., Lann is a Mongrelman, give him unique bonuses the word & ;! Other races a prerequisite augment their vision or otherwise enhance their senses to create a new by! The racial type of both parent races give him unique bonuses of legs can be taken up to twice with. With its own unique abilities choose up to two weapons, or one weapon and a humanoid the. Of racial traits with race points ( RP ) as one of your subtypes within the theme of half-orc but... Through those squares without provoking attacks of opportunity for your race have other. As many RP as twice the level of spell chosen ( minimum 2 ) the... Unless they want to gain some beneficial effect from this activity Earth fey. Second time, the burrow speed increases to 30 feet Pathfinder adventures the of. 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